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Author |
Thread Statistics | Show CCP posts - 2 post(s) |

James Lyrus
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Posted - 2005.12.20 14:36:00 -
[1]
Originally by: t20 The seeding of outpost manufacturing lines was an error in the seeding script. The 10 existing outposts all received an unintended boost to manufacturing and research slots. We will be reducing these again over downtime tomorrow. (this won't affect your current production jobs in those Outposts)
Aww.. We liked those.
Just for reference, what's the numbers of various things supposed to be on outposts? -- Lyrus Associates is recruiting |

James Lyrus
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Posted - 2005.12.20 14:50:00 -
[2]
And just one last question. Are all those lovely slots at 1.0 and 1.0 for time/mineral efficiency?
(BTW, they all have a market too) -- Lyrus Associates is recruiting |

James Lyrus
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Posted - 2005.12.21 10:16:00 -
[3]
Well, I'm admittely biased, but I certainly wouldn't complain about a bit of buffing to the Gallente outpost :).
That said, they gallente _does_ have the major redeeming feature that it just looks totally gorgeous. OK, so you can't refine there, but it's got all that weight of aesthetic appear. -- Lyrus Associates is recruiting |

James Lyrus
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Posted - 2005.12.22 10:57:00 -
[4]
Originally by: Kaell Meynn Edited by: Kaell Meynn on 22/12/2005 07:54:20 If the Gallanete one is given factory slots, then what is the point of the Amarr one? With the new factory system, factory slots have greatly increased in their efficiency. There really wont be much of an advantage between 10 and 20 factory slots since often only 10 will be needed total.
I think the Gallente outpost should get some OTHER type of bonus. If anyone has any ideas, feel free to share :).
Giving the Gallente enough factories that they arent in constant demand will render the Amarr outpost pointless. Would be like giving the Gallente outpost a refinery, which would make the Minmatar one pointless. Really, they need something else, something different. Alternatively, make them all the same.
EDIT: Maybe something to do with the upcomming contracts system? Since it's administrative outpost, would make sense if there is something that could be coded to give them as a bonus in that?
Amarr outposts build 5% faster and use 5% less minerals. When you're talking about capital ships and battleships, that's a pretty big deal. -- Lyrus Associates is recruiting |

James Lyrus
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Posted - 2005.12.22 12:20:00 -
[5]
Originally by: Exco Executor
Gallente outpost's transactions sales taxes and broker fees for station owner corp. (Attention CCP! This would NOT happend on other versions)
This I believe, is implemented since RMR. On all outposts/PCS. Actually, it might just be broker fees, but it's one of the reasons that Marganis docking fees have dropped down. -- Lyrus Associates is recruiting |

James Lyrus
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Posted - 2006.02.01 22:10:00 -
[6]
How about putting agents in gallente outposts? Or would that be too sick? -- We are recruiting
Carriers on sale |

James Lyrus
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Posted - 2006.03.23 14:22:00 -
[7]
How about if Gallente outposts served as sources for some trade goods. After all they are market sources. Maybe not all of them, but one or two of the POS ones would be really sweet. -- We are recruiting
We sell carriers. |
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